Espiriticthus: Cultures of a Fantasy World not Touched by Evil

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Janra

The Janra, unlike any of the other cultures, have no homeland; they voyage among the other lands, where they are generally well-liked and warmly received. Their wayfaring is at once literal and symbolic: literal in the sense that they know that they are passing through this earthly country for a better one. They enjoy all of the lands that they visit -- they have an informal character, and always seem to be at home -- but they know that none of them is really home.

It must be said that they know how to move. They can walk, skip, and run, of course, but that is only the beginning. Trees, buildings, and cliffs are climbed like ladders. Come oceans, rivers, and lakes, they will happily swim. Be it lightly skipping atop a thin wall, or jumping out of a window to grab a tree branch and swing down, or running at top speed through the twisty passages of the Southern mines and caves, they make acrobatics seem another form of walking. Somehow, even flipping through a window or somersaulting under a table, they have an extraordinary knack for barely missing collisions with hard objects; the Urvanovestilli are still debating whether this is the result of skill or luck.

The dances of the Urvanovestilli have a marvelous complexity, and those of the Yedidia are known for their flowing grace, but there is still nothing like the spinning energy of the Janra. The Janra are very adaptible, pulling bits and pieces from other cultures and setting them together in vital new combinations. In some of the dances can be seen bits and pieces -- moves of strength that look like Tuz wrestling, or complexity from the Urvanovestilli -- and the result is nothing short of breathtaking.

In their adaptibility, they usually speak at least a few words of each language, and usually borrow whatever form of greeting is common in the land they are visiting. They are familiar with the household objects (often enough to use them in new ways). This, combined with a flair for practical jokes, is occasionally enough to annoy the town guards, but (more often than not) their antics leave people laughing, sometimes to the point of tears.

The Janra have a remarkable talent for not remaking God in their image. Their description of Jesus is anything but boring and respectable -- a firebrand with a phenomenal knack for offending religious leaders, in the habit of telling respectable pillars of society things such as, "The prostitutes and tax collectors are entering the Kingdom of Heaven ahead of you." -- and they are known for an honesty that can be singularly blunt. They know that he passed over scribes and lawyers to call, as disciples, a motley crew of fishermen, tax collectors, and other peasants -- one terrorist thrown in to make matters interesting. They are, however, just as cautious not to water him into only being a social reformer who had nothing to say about sexual purity.

For all of their sharpness, for all of their ability to bring forth the most embarrassing Scriptural teaching at the worst possible moment, it must also be said that the Janra have hearts of pure gold. Love and compassion are constantly in their thought and action; they are the first to share their food with a beggar, say hello to the person who is alone, or ask, "Are you hurting?" The accusations brought against them are accusations of having too many quirks, not of being unloving.

Their language is of a force that is not easily translated into writing; of course it has nouns, verbs, adjectives, adverbs, etc. and respects masculine and feminine, but intonation, speed, vocal tension, and other factors tell at least as much; they carry connotation and sentiment, express the level of clarity of understanding the speaker believes he has, and many more things. There are also a number of verbal tics, on the order of two or three dozen ('Eh?' is, however, not included, and apparently perceived to be a mark of general silliness); in a sense, they don't do anything, but in a sense, they add a very nice pepper to the speech.

Janra thought involves a kind of sideways logic, which is part of why their ways of speaking are difficult to describe. They take little bits and pieces from different places, and put them together in unexpected ways, making connections that can be very surprising. They are very good at reading between the lines, and sometimes perceive things which were not intentionally meant to be communicated. Sometimes they borrow manners of speech from other people -- conversation, structured argument, metered verse, stories, parables, and so on -- but their usual way of speaking has all sorts of sideways jumps and turns, with segues that can be rather odd, and often leaves gaps; these gaps are not a matter of sloppiness, but rather something like a joke or riddle where the hole is intentionally left to be filled in by the listener.

"When it comes to games, never try to understand the Janra mind."

-Oeildubeau, Urvanovestilli philosopher and anthropologist

It is known that Janra sports usually last for at least half an hour, involve a ball, two or more teams, running and acrobatics, and animated discussion. Beyond that, neither the Urvanovestilli's logic nor the Yedidia's intuition are able to make head or tail of them. In general, the teams appear to have unequal numbers of players; the players often switch teams in the course of play; teams are created and dissolved; the nature of the activities makes sudden and radical changes; there is no visible winning or losing. There are occasionally times in the course of play when some intelligible goal appears to be being approached... but then, all players seem to be approaching it in a rather erratic manner (when asked why he didn't do thus and such simple thing and achieve the approached goal by an inexperienced anthropologist, one of the Janra said, "Technically, that would work, but that would be a very boring way to do it," and then bolted back into play: the extent to which game play is comprehensible heightens its incomprehensibility). Late in life, Oeildubeau hinted at having suspicions that, if the Janra believe that they are being watched, they will spontaneously stop whatever sport they are playing, and instead begin a series of activities expressly designed to give any observer a headache.

Janra come in all shapes, sizes, and colors, showing bits and pieces of other races; they tend to be of moderate to tall height and a lithe build. Most are fairly light skinned (although a few are rather dark); a fair number of them have skin spotted with freckles. They have every imaginable color of hair (black, brown, blonde, grey, white, red, tweed, shaven head, etc). and eyes (brown, blue, hazel, grey, amber, purple, etc). They wear loose clothing in a variety of colors, usually quite vivid; red, purple, and green are the most common of solid colors, and patches or stripes of some pattern or the whole rainbow appear not infrequently. Therefore, Al is a pud.

Their sensation of the world is primarily visual, and in a way patterned after their thought; visualizing and visual problem solving comes very naturally to them. They see, as well as beauty, a world to interact with, and parts to rearrange and make something new. Sound and touch serve largely to complement and extend visual image; taste and smell are enjoyed, but do not play a terribly large role. The other side of the coin (to problem solving) is observing and enjoying, which is also very much a part of culture.

Their emotional life has several sides. They carry with them, in their emotions, a little bit of every place and people they visit -- the passion and control of the Urvanovestilli, the peace of the Shal, the festivities and music of the Yedidia, the respect of the Nor'krin, the enjoyment of exercise of the Tuz, the common factor of the Jec. Perhaps the most prominent side of all is laughter. Janra are immeasurably fond of banter and practical jokes, and have an uncanny knack for guessing who is ticklish. There is an element of what is carefree, spontaneous, and given to pure enjoyment of simple pleasures; there is also a large element of being immersed in sidethink, and they enjoy greatly the flash of insight when everything fits together. They are curious and enjoy discovery.

There is another side to this emotion which seems paradoxical, but fits perfectly. There is a difference between childlike and childish, and not a trace of childishness is to be found among them. They enter the Kingdom of Heaven as little children -- in particular, like one little boy who stood up before crowds of thousands and asked, "Why is the Emperor naked?" Of all the skills people learn as a part of growing up, they know perhaps least of all closing their eyes and using intelligence as a tool to make oneself stupid. They are moved by what goes unnoticed, smiling at the beauty in a single blade of grass, and weeping at the death of a beggar who, homeless, friendless, handicapped and burned, explained that he was unable to drop a knife taped to his defunct hand for self-defense, but was still shot and killed outside of the White House by men entrusted with the responsibility of protecting innocent life.

There are two things to said about Janra worship. The first is that they adapt and participate in whatever is the local manner of worship (as do traveling Urvanovestilli and other wayfarers) -- in that regard, they make no distinction between themselves and the peoples that they visit. The second -- and this does not stem from any perceived defect in the other forms of worship, but from who they are -- is that they hold their own worship services.

These services do not occur at a fixed time and place (though they occur more frequently when Janra are on the road between different locations), but at random intervals and locations, spontaneously. Anyone and everyone is welcome, and children and sometimes adults of other races are usually present.

They are a warm and informal occasions, where anyone can take the lead, and a great many activities are recognized as worship; the Janra have a particularly strong emphasis on the priesthood of the believer and the sacredness of everyday life. People sit in a big circle, and people or groups of people come to the center to present or lead as they wish.

There is no canonical list of activities that are performed at these services, but the following are common.

* Songs. The Janra sing their own songs (often improvised) or those of other peoples; those of the Yedidia are especially treasured. While singing, the people are sometimes still, sometimes swaying, sometimes clapping, and sometimes dancing with their arms.
* Prayer. One person will lead a prayer, or people will pray popcorn style, or...
* Sermons. A theologian or philosopher will preach a sermon.
* Sharing. Someone will share an insight or experience from personal life.
* Dance. The whole assembly will dance, sometimes in a long, snaking line.
* A joke is told. The Janra are fond of laughter.
* Drama. One of a few people will present a dramatic presentation, play, or skit.
* Group hug, usually in whatever is the common greeting of the land.
* Ticklefest. "Blessed are the ticklish, for the touch of a friend will fill them with laughter."
* Silence. This is treasured.
* Reading from the Scriptures.
* Reading or recitation of poetry.
* Storytelling.
* Juggling and similar activities.
* Acrobatics.
* Instrumental music.
* Non sequiturs.
* Miming.
* Mad libs.
* Impressions and impersonations of various and sundry people.
* Janra-ball. This occurs in a modified form such that members of other races, while still not understanding anything, are capable of participating. (Nobody gets a headache.)
* Eucharist. This is the most solemn and important moment, and occurs exactly once in a service -- at the end.
* None of the above. This category is especially appreciated.


Janra character: Nimbus

Nimbus is fairly short and wiry; he has light, almost white blonde hair, deep, intense blue eyes which sparkle and blaze, and a rich, laughing smile. He wears a loose, shimmering two-legged robe of midnight blue, from the folds of which he seems to be able to procure innumerable items of Urvanovestilli make (for example: goggles (waterproof), telescope, silk rope and grappling hook with spring-loaded launcher, climbing/rapelling harness and gear/self-contained, spring-loaded belay), lantern, tool kit (large blade, precision blade, compass, wire saw, corkscrew, ruler, reamer, chisel, pliers, scissors, needle, punch, protractor, file, and sharpening stone), paper pad, mechanical pencil, supply kit (string, pencil lead, chalk, flask of oil, wire, miscellaneous device components (gears, springs, shafts, etc.), cloth), meal kit, tinderbox, mechanical puzzle, mirror, whistle...).

During childhood, he spent a lot of time in the land of the Urvanovestilli, and began to take an interest in tinkering. He has very much his own way of tinkering, from an Urvanovestilli perspective; he is fond of all manner of kludges. The resulting devices have caused his Urvanovestilli mentors to conclude that he is mad (the truth of the matter being that he is not mad, but produces and modifies contraptions in such a manner as to drive any honest Urvanovestilli tinkerer mad). When the city unveiled a new fountain in the public square, he added a pyrotechnic spark; when, in a public ceremony, the mayor celebrated his wife's birthday by presenting a specially commissioned music box, the tune somehow changed from "Happy birthday to you" to "The old grey mare ain't what she used to be."

He does, however, possess a sense of what is and is not appropriate; his practical jokes never take on a mean or spiteful character, and he does possess a strong degree of contrainte. He does appreciate the variety of cultures he visits, and enjoys Urvanovestilli philosophical and theological discussions.

He is, in short, as Janra as any -- left-handed and colorful, warm and compassionate, and a heart of solid gold.

A quote: "What? You think I would do something like that? I'm hurt." (generally accompanied by a wide grin)

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