Firestorm 2034: Chapter Eleven: Thinking About Logical Rocks
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Chapter Eleven: Thinking About Logical Rocks
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"Taberah, can I please get a couple of hours' sleep? This is Saturday, and
I'd like to sleep in."
Taberah was puzzled as to why one should sleep in on a particular day, but
thought this a poor time to ask. "Okay!" he said, and went to try to memorize
parts of the dictionary. He was beginning to feel accustomed to the books --
their size, their print, their light weight, their smooth sides -- at least,
although he was still puzzled about why someone had bothered to make a book for
the sole purpose of keeping track of words. Were there not scholars who could
be asked about these things?
Aed woke up some time later, and looked at the clock. It was 13:00.
Taberah had given him a fair amount of time. He lay in bed, ruminating about
how to explain how to use a computer. Taberah knew enough of how a computer
worked -- explaining memory and parallel computing should not be that much
harder -- but how to explain how to use it?
Space would be the first major obstacle to overcome. The computer gave a
virtual reality environment, with the walls of a room as screens; when you put
on a pair of goggles, it was as if the walls were transparent and you could see
through them to the world, as if the walls were only a glass box. But space
behaved differently than in the real world. Aed thought for a moment about the
mathematical abstractions by which the space worked -- the classic introduction
described taking a tessellation of cubes, and then cutting them apart and
connecting the sides arbitrarily. You could take two windows of a bedroom, and
attach them so that looking out the North window gave a view as if you were
looking in the East window, and vice versa. It was fantastic and dreamlike; it
allowed portals between different areas of space, so that there were no
difficulties in taking a room in Chicago and making a doorway open out of a
subway closet in Paris. Aed remembered the first time he played a game with a
labyrinth connected in this manner; he had been awed when he walked around a
pillar again and again and never came to the same place twice.
Space might be the first obstacle, but it wouldn't be the only obstacle.
How could he describe the richness of the environment? And how could he
describe its weak points?
Aed thought over the many things that contributed to the richness of the
environment. There were:
- Jump points. These were like travel locations, but with all manner of
portals to interesting places. One was a long hallway full of doors, through
which a person could step into other areas. Another was a library full of
books which, when opened, would expand into other places. (How would he
explain to Taberah that objects were putty-like, able to expand and contract,
that you could push a button and have a menu pop out?) Another still was
a slide show, where you could jump into the show at any point and be where it
portrayed. There were others; there was not yet a standard.
- Programming workshops. Programming constructs behaved like any other
object; one could assemble them as objects, algorithms, constructs, patterns.
It was also possible to take programmable objects and pull off the skin to
reveal the structure underneath, and tinker with it. It had taken Aed a long
time to get used to this interface -- it was a bigger transition even than
moving from text-based languages to graphical development and intentional
programming -- but even then he objectively realized that it was a simpler
environment to use, and now it was second nature. Aed realized another
thing to explain to Taberah -- that objects were not permanent; they could be
modified, extended, simplified, cloned at will, and the many implications --
there was nothing that had the status of gold, of being something valuable
because it was scarce. Taberah had enough difficulty understanding that paper
was cheap; what would he make of this?
- Virtual brothels. Aed winced at the time Taberah would stumble on one of
these; the freedom to avoid pornography was hard to come by; it was like
avoiding advertisements when he was growing up. There were perennial attempts
made to curb pornography, but -- even when it was widely acknowledged fact that
the vast increase in rape since the web's second successor appeared was due to
sexual addicts who got their start online, and then ravaged real women because
pornography could only go so far -- they always fell on the rocks of a freedom
of speech argument. Aed grumpily muttered to himself that household appliances
were in some sense sculpture, in that their designs involved commercial
artists, but the banner of freedom of expression did not make for any
exemptions from environmental regulations in manufacture; it was recognized for
the commercial product that it was. Why wasn't pornography recognized as a
commercial product? Had the news ever carried a report of a pornographer who
lost business because of making an artistic statement that was less arousing?
Had there ever been a site where the valerie was glaring in hate at the voyeur?
It seemed a funny form of expression that could only express itself in ways
that coincided with a calculated commercial product. But the courts had argued
that brothels popping up everywhere you wanted them and everywhere you didn't
want them was sacrosanct free speech, and 'censorship' (that pejorative term)
was tantamount to violating the Constitution. Well, not exactly. The phrase,
"The illegal we can do right away, the unconstitutional takes a little longer,"
was obsolete, because the Constitution was a dead letter. In Roe v.
Wade in 1974, the Court had made a strained argument finding an unnamed
right to privacy to make the question of an unborn child's right to life
irrelevant, skirting even the issue of whether that entity was a person
or a part of another person. When the decision was reviewed in the late
1990s, the ruling recalcitantly acknowledged that the 1974 ruling was wrong,
but said that it would be wrong to take away the sexual freedom that young
people had gotten used to. In Purdie v. Braverman in 2024, fifty years
after Roe v. Wade to the day, the courts had ruled infanticide legal,
"up to a reasonable age", and specified neither what a reasonable age was, nor
even a contorted lip service argument as to why the Constitution justified
infanticide -- perhaps because they could find none. It had not surprised Aed
two years later when the courts legalized euthanasia, with only the vaguest and
most confusing guidelines as to when it was permissible and when consent was
even necessary -- he shuddered when he remembered the definition of implied
consent. Now, it was 2034, and the date had passed when Aed was no longer
surprised by anything the courts did. He -- Aed suddenly realized that
he was not thinking about computers. He tried to focus his thoughts --
what else after brothels?
- Society for Creative Anachronism re-enactment arenas. These places set up
an environment to resemble that of a time and date in the past, and then people
attempted to live and interact as people of that era and place. Even the
avatars looked like people from those times -- avatars were another thing to
explain to Taberah. An avatar was the moving image which represented a person
in the world -- like the piece that represented a king in a game of chess. The
image was completely customizable and configurable, with the effect that many
people looked like a supermodel, although it was not uncommon to encounter
unicorns, dragons, mermaids, cybernetic organisms, anthropomorphic robots...
but never a person who was fat or ugly. Human-like robots had never
materialized, any more than the anti-gravity devices imagined of old; the
development of technology had shifted direction towards a primary focus on
information technology, but this and all manner of fantasy appeared in the
virtual worlds. Aed reflected that there was a good sense and a bad sense to
the word 'fantasy', and both of them were amply represented in the virtual
worlds.
- Bedrooms. A bedroom was a place with one person's very personal touch;
there were elements there that would never surface in an institutionalized
setting. There were not exactly bedrooms per se, so much as creatively
developed spaces that had personal sharing. Because it was possible to let
someone in a room without being able to easily do damage, you could go and
visit people's bedrooms. There were quite a lot of interesting sites to
see.
- Clubhouses. If a bedroom expressed the spirit of a person, a clubhouse
expressed the spirit of a group of people. These had both function and
decoration to them, and almost always had something of a personal touch.
- Museums. There were museums of almost every sort to visit. Because a
painting could be in more than one place, and it was not nearly as expensive to
build them, there was a much more vast diversity of museums, many which were
much more specialized. The low expense of creation made for a much greater
diversity, with many more excellent things available, but also a much lower
average quality. Sturgeon's law applied a fortiori: "90% of everything
is crap."
- Special museums which had disassemblable and scalable models of human and
animal bodies and machines. Aed's children had not dissected animals in
school; they went into museums where it was possible to strip off skin, strip
off muscle, double the size, half the size, make everything but the skeletal
and nervous systems translucent...
- Role play arena. In the 20th century, the basic unit of time-consciousness
was the decade; now it was the semi-decade, or semi. Role play was one of the
trends that was in this semi, and there were virtual worlds for all kinds of
different role playing games.
- Dreamscapes. In these places, there were a number of momentary images,
represented by blocks something like the Capsella toys Aed had played with as a
child. One put them together in a particular way, and then set the composed
dreamscape in his pack. Then nothing happened, until you hadn't done anything
with the computer for a while. The computer would then begin "dreaming" --
start a random walk that began with one block, and shift, images flowing, to a
neighbor, and then a neighbor's neighbor... Aed had seen some truly beautiful
artwork that way.
Aed wondered, "What time is it?" Then he looked at the clock. 15:00.
Yikes! He got up, got dressed, and looked for Taberah.
Taberah was reading the bilingual dictionary with rapt concentration.
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Chapter Eleven: Thinking About Logical Rocks
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