The Mindstorm

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The Alumnus: Hello. I was in town, and I wanted to stop in for a visit.

The Visionary: How good to see you! What have you been up to? We're all interested in hearing what our alumni are doing.

The Alumnus: Well, that would take a bit of explaining. I had a good experience with college.

The Visionary: That's lovely to hear.

The Alumnus: Yes, and I know that some alumni from our Illinois Mathematics and Science Academy, also known as IMSA, didn't. I got through college the same way I got through gradeschool, playing by the law of the jungle. I stopped and thought about how to approach college. I realized soon that higher numbered courses were easier than lower numbered courses, and how to find professors I could work with. And I understand why one alumna said, "IMSA didn't prepare me for college. It prepared me for graduate school." College will not automatically be a good experience for IMSA students, but there are choices the college won't advertise but could be made.

The Visionary: I wish you could speak to some of our students.

The Alumnus: I'd like the opportunity. There are a lot of things to say--that there's a normal scale of elementary-junior high-high school-undergraduate-graduate school, and IMSA doesn't fit on it. It has high school aged students, but it's not a modified high school; it's close in ways to graduate school, but there's something about it that is missed if you put it at any one point on the scale. And this has the result that IMSA students need to realize that when they enter college, they are not going from high school to the next step after high school; they're going from IMSA to something that was not meant to follow IMSA. But something that has opportunities if they knock on back doors and take advantage of some things the university doesn't know they need.

The Visionary: If you're serious about talking to our students, I mean talking with our students, I can introduce you to the appropriate people.

The Alumnus: Thank you. I was mentioning this to lead up to a gem of a class I took, one on what you need to know to make user-friendly computer programs, i.e. usability. There was something that set me thinking, nettled me, when I was reading through some of the jargon file's Hell desk slang, um, I mean help desk slang. The term "pilot error" meant much the same thing as "ID ten T error".

The Visionary: I know what "pilot error" means in some contexts, but what does "ID ten T error" mean?

The Alumnus: It's easiest to see if you write it out.

The Visionary [goes to a markerboard and writes, "I D 1 0 T" ]: Um... I assume there's a reason you started to say, "Hell desk." Aren't they just blowing off steam?

The Alumnus: Yes. Unfortunately, one of the ways many help desk employees have blown off steam is to say, "Ok. If you'll hold for a minute, I'm going to transfer you to my supervisor. Would you tell her that you appear to have an 'eye dee ten tee' error?" And they all gloat over what they've gotten the customer to say. No, seriously, you don't need to keep a straight face.

But what really struck me was the entry for PEBKAC, acronym for "Problem Exists Between Keyboard and Chair." There was an example given of,

Did you figure out why that guy couldn't print?

Yeah, he kept canceling the print operation before it could finish. PEBKAC.

This was philosophically interesting.

The Visionary: How?

The Alumnus: In a computer, you get these time wasting messages where a little window pops up and you can't do any useful work until you click on the button. It becomes noise for the sake of noise; like the boy who cried, "Wolf!", we have the computer that cries, "Worth your attention." After a while, the normal thing most people do is click on the button automatically so they can get back to their work. It's a waste of time to try to decipher the cryptic messages.

So when people go to print, another one of these waste-of-time windows pops up, except that this time, when you do the right thing and click on the button and make it go away, your print job fails. And this specific example is chosen as a paradigm example of PEBKAC.

For a lot of these errors, there is a problem between a keyboard and chair. But the problem isn't between the user's keyboard and chair. The problem is between the programmer's keyboard and chair.

The Visionary: Ouch.

The Alumnus: That course was what led to what I did for my Ph.D.

The Visionary: And that was?

The Alumnus: My discipline of record is philosophy of mind/cognitive science.

The Visionary: "Discipline of record?" I'm curious to hear you drop the other shoe.

The Alumnus: Usability is connected to cognitive science--an amalgam of computer science, psychology, philosophy, neuroscience, linguistics, and other areas, all trying to understand human thought so we can re-implement it on a computer. It's a fascinating area for interdisciplinary study, and usability draws on it, just from a different angle: instead of making computers intelligent, it tries to make computers friendly to people who don't understand how they are built. And a lot of things which are clear as day if you built the system aren't automatically clear to customers. A system which is usable lets the user have an illusory cognitive model of how the system works that is far, far simpler than how a programmer would understand it. And programmers don't consciously believe that customers understand the innards of their system, but there's an assumption that creeps in, an assumption of, "My way of thinking about it is how a person thinks about it."

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Jonathan's Corner (Search & Sitemap) > Writing > Socratic Dialogue > The Mindstorm
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